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ScepterDPinoy
....tihs siht daer Onnud I tra tib ih gnikam tsitra lexip trats tceles A B > < > < v v ^^.
Welcome wanderer to my lair. I specialize in hi bit pixel art.

Mark @ScepterDPinoy

Male

Pixel artist

Riverside CA

Joined on 6/9/14

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Update as of July 31

Posted by ScepterDPinoy - July 31st, 2015


Since I wasn't active on giving reviews on any art or movies on this website I was busy making my recent art throughout July 27-31 since I didn't have a chance to make the art asset for Clock Crew Shmup.

The bad news is that I'm unable to finish up the Clock Crew Shmup game before Clock Day because of time consumption. I apologize for this.

Fortunately I will modify it to a completely different game retaining the shmup elements and the Clock Crew enemies with NG elements from Newgrounds. Also I will do my best to program this game using either Stencyl or Construct 2. I will released this as long as if it's not rushed.

I will post art asset including the level, enemy, and boss sprite sheet for this game via twitter. 


Comments

Hey, better late and good than rushed and poor, I look forward to trying it, good luck man!

As long as I have confidence and motivation to make something great. I apologize for not releasing this game for Clock Day but I will release it soon. Well I'm sticking with Miyamoto's rule for now.

Always excited to see anything you make! Can't wait to check it out!

I will post enemy sprites and art assets from Clock Crew Shmup (modified as NG Shmup) on Twitter as I progress. I need to know if it's possible and easier to make a bullet hell game either Stencyl or Construct 2? You decide.

Wow that's a tough one since both have made awesome stuff... Maybe Construct 2 using WebGL hardware acceleration would be best for performance? Would need a proper license to support that.

I'm kinda new to WebGL since I'm a graphic student. Is there any tutorial for Construct 2 and how WebGL works and how much does it cost? Also how difficult is to integrate and program achievements for people who make games (If people add an achievement of beating the game without taking damage should they need advanced people to test there game which can be difficult if they need to find players with no human errors)?

Adding achievements with Construct 2 is trickier than Stencyl since Stencyl has the feature built in. With Constrcut 2 you would need to try our HTML5 integration manually... Our next API makes all of that work better and we'll hopefully be able to get it directly integrated.

WebGL is hardware acceleration that makes graphics run faster in web games but you shouldn't have to do anything special on your end - Construct 2 and Stencyl both use drag and drop logic for building your games and they handle all aspects of rendering out the graphics.

Is it possible that a game running on Construct 2 is on either 60 fps with or without WebGL?

I would say very likely 60fps with WebGL as long as the game is set up properly... can't say for sure without.

Tom was telling me about this - I hope you get around to that game eventually. Looks cool!

It will take time to make a game. I'm not planning to get it rushed. My other concern is that there are other fan arts I need to make, making art assets for other users and creating a fighting game character where I have no free time.